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![]() Technically it is a good quality and it allows to use square textures of any resolution. raw textures are separated into two files each: one for RGB data (24 bits per pixel), another for Alpha data (8 bits per pixel). ![]() ![]() The game is sending them without any changes, same quality like they are. l3d files can only have 256 x 256 textures (16 bits per pixel, BGRA).
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